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- Commodore 64/128 Kermit v2.2 (73) comes configured to run on North American
- (NTSC) Commodore 64s and 128s. If you use Kermit on a PAL (European) C-64
- or C-128, you will need to make the following changes (from C-64 mode):
-
- LOAD "KERMIT",8
- POKE 23441,10 300 bps slow
- POKE 23442,6
- POKE 23443,10 300 bps fast
- POKE 23444,6
- POKE 23445,48 1200 bps slow
- POKE 23446,1
- POKE 23447,60 1200 bps fast
- POKE 23448,1
- POKE 23449,93 2400 bps slow
- POKE 23450,0
- POKE 23451,112 2400 bps fast
- POKE 23452,0
- OPEN 1,8,15,"S0:KERMIT":CLOSE1
- SAVE "KERMIT",8
-
- These changes "tweak" the baud rate adjustments used by Kermit. Each of
- the values is a two-byte hex number, stored in low-byte/high-byte format.
- You may have to change the values a bit to suit your particular setup.
-
- The "slow" and "fast" refer to whether the machine Kermit is being used on
- is running at 1 or 2 Mhz. Kermit automatically switches to 2 Mhz mode when
- the following two conditions are met:
-
- 1) Running on a C-128
- 2) Using the "Commodore-128" screen driver
-
- Note that, as with NTSC machines, 2400 bps slow (i.e. when using a C-64
- mode screen-driver) is not reliable and may not work at all.
-